1.2.3 "SECRETS" UPDATE / WEBCOMIC NEWS


RADIAL WOODS Version 1.2.3 /// "Secrets" UPDATE / WEBCOMIC NEWS

HELLO! It's been a while, and happy new year!

Tonight I bring you an update that doesn't add much in the surface but adds MUCH in the deep...
Secrets lay hidden in the floorboards, and where can you find it? I have no clue :)

This update is also paired with the release of the HOMUNCULI INFERNO PAGE!
If you don't know, it is a short comic based on this game about the player character and a constant threat.
Please do read the comic, it's on going and only volume 1 is available in the page for now.

Thank you so much for reading, and happy hunting :D

This update brings:

Additions:
// New Stuff
- Secrets
- Always spin my head around
- (Always spin my head around)
- I've been looking for it (for it, for it)
- I've been running out of spells
- (To make you love me)
- Secrets
-
- Overhaul of Fleshfan's textures to match the current HOMUNCULI INFERNO design
- The Hex is now an active threat (Which was its original idea, instead of just making your Crux useless when Wendigo is summoned.)
- Skip button in credits sequence
- Do you want coffee?
- I sure do
- I don't drink coffee but for the moment...
- I think I'll drink some coffee.
- Cheers!

// Changes
- BIGGER SCREEN. BIGGER SCARES. HARDER TO REACH.
- You can use your keyboard now (not for gameplay but for...)
- Secrets
- Changed something at the end of the RADIAL WOODS "OST INFO.txt" file
- Fuel display tweaked
- Stamina and Fuel displays now show what they are in the intro to starting the game.
- Landmines temporarily removed (Since it is very buggy and run-ending no matter what)
- (Buff)Jeru can randomly bolt around the compound now instead of just slowly pacing around.
- (Nerf)Compound Fleshfan closes the door it is in after a short amount of time (For situations when you are out of fuel or don't want to use
fuel)
- (Nerf)Compound Fleshfan now relies on the "Fleshfan Cooldown" variable used for Forest Fleshfan.
- (Nerf)When Brutus is in front of you, the "blinking state" will not kill anymore when lighting and instead has become a parrying mechanic. A
successful parry will make Brutus go away longer.
- (Buff)The "blinking state" is a little quicker for balance.
- Delirium Bossfight and The Void now gauranteed when going to both The Chest and Dark Room.
- (Nerf)Brutus behind you will now warns you from moving by clicking the left device once.
- Upside Down Disc then Chapter Ten, Right, Right, Left, Right, Left, Left.
- (Nerf)Tradesman's arms are slightly slower, now easier to grab.
- Cancelling Jeru's jumpscare now has him running away! Look at him go!
- Reworked Fleshfan's texture mechanics and how they pop up
- (Nerf)Compound Fleshfan won't have the chance
- (Buff)Tradesman's hand now gaurantees Tradesman to spawn next move when "dapping it up"
- (Nerf)Tradesman is less common in return.
- Tainted Homun unlock is now even more possible
- Removed Alberta from the world map.
- (Buff)Bug with [SPOILER] and Grue I have declared permanent and useful

// Bugs fixed
- Sometimes Tradesman in compound becomes silhouetted
- Grue wasn't showing up previously because of an attempt to nerf, reverted back to working state.
- Minos not stopping his chase after you escape hell.
- Compound Fleshfan doesn't make EMF blink when he shows up.
- North Stars (Completion stars) now becomes hidden when starting the game (Hard facepalm when I saw this. Absolutely embarrassing.
- Heads or tails?


Get RADIAL WOODS

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.