LIMBO UPDATE (Between Summer & Fall)


NOT REALLY MAJOR UPDATE BUT COOL NONTHELESS!!!

RADIAL WOODS Version 1.2.0 /// "Between Summer & Fall" LIMBO UPDATE

It's that time finally! After months of inactivity, I have now done another update - a WELL-NEEDED update no less! There are so many bugs I commonly encounter in 1.1.6 but I didn't want to fix them because I wasn't feeling to code games (I was focused more on doing vlog content through April - June.) School is starting to happen so this might as well be the latest update in a long time again, between completing the game's comic HOMUNCULI INFERNO and the game itself - I'm slowly feeling drained.
I am working on chapter 6 of the comic, but I think you wouldn't see chapter 5 until I've done half of Chapter 7 for a healthy pacing of workload. I am juggling so many things! I'm a clown, hah!

Additions:

// Fixed Bugs
- The background not being randomized for some reason
- Some item sounds that happen at the same time
- Clipping noise when Cassius and Brutus spawns in
- Some layering problems between sprites (Not all sprites though.)
- RNG situations that ends a run no matter what.
- Lighter bugs out big time when double clicking
- Wendigo's light interuption not affecting other monster textures
- Cassius and the Grue being in HELL ITSELF

(Thanks to Gavin/Coffee for finding the following bugs:)
- Some obscure bug where you can play in the title menu
- Run ending bug with Wendigo's synergy with other monsters.

// Quality of Life

- BIGGER SCREEN
- Better mobile support (Landscape orientation instead of vertical)
- Added the Recorder to the Menu screen when you obtained it in a past run.
- Landmines will now have a warning when they will appear in the next step.
- Brutus will now have a warning when they will appear in the next step.
- THE GAME CAN POSSIBLY BE BEATEN NOW.

// Changes

- Reworked and better tutorial when starting, depending on your equipped device it will show the needed information of how the device works for you.
- Removed fixed HARDMODE starter item function
- (Nerf)HARDMODE door now spawns later
- (Buff)HARDMODE stamina regens quicker
- (Nerf)Landmines will start spawning by step 31
- All demons won't appear to you when Crux is in your items.
- The grue's form is now visible instead of being just a pear of eyes.
- New credits text
- (Nerf)The grue is less aggro when Cassius is present.
- (Nerf)Fleshfan less aggro when Brutus or Wendigo are present behind you
- (Buff)Brutus starts showing up earlier instead of clashing with Wendigo's event.
- (Nerf)Compound has a 6 step rate intead of 3
- (Nerf)Removed random chance for obtaining items in closets
- Rewrote page the for game (Less spoilers)
- (Nerf)Fleshfan has a cooldown after being

// New Stuff
- Added... Briefcase? suitcase? applepie?
- Added a comforting message after the tutorial (:
- New GAMEOVER screen for Landmines (You wouldn't expect what it is)
- Added Dr. Zomboss and the Gargantuar from the hit franchise; PVZ
- Added G-Man from the hit franchise; Half Life
- I'll stop lying.
- EXTENDED THE GAME'S ENDING BY ABOUT 17 SECONDS.
- Don't Bring A Crux Near A Demon(tm)
- New mechanic exclusive to HARDMODE, obtain more items to start with those items!
- Camera now spawns in closets, rarely.
- The key is an actual pickable item, but you can only see it in one specific step...

- The name of the game now is less RNG and more strategy, but still unpredictable, but unforgiveness is less common as well as forgiveness too. A shift in gears; to beat the game with low-mid skill, you must do multiple runs at a time to beat it. Good luck!

Miscellaneous:

That one photo with Deathgrips guy, moth, and Batman but le epic

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