HALLOWEEN UPDATE (SEE NO EVIL)


MAJOR UPDATE!!!

RADIAL WOODS Version 1.2.2 /// "See No Evil" HALLOWEEN UPDATE

MERRY HALLOWEEN!! Something, something, something - I wrote 3 paragraphs of a devlog but I accidentally deleted the tab and it didn't save so here we are! HAHAH!! I will now skim through what I talked about in that one devlog you will never see so here:

...This update was a big incentive to me after my classmates played the game on my phone, it was very interesting to see how clueless they were and I kept many of their actions and thoughts about it in-mind. This is were I realized that the biggest problem the game had is being too vague with its instructions - If, that is, you didn't read the stuff underneath the game and just went straight to the game. Another prominent and big problem that had always haunted me are the BUGS!! BUGS!! - There are SO MANY BUGS that really hindered the game in many ways, now some of these major bugs are now fixed with this new update.

If you haven't yet, read the on-going short comic I've been working on for this game: HOMUNCULI INFERNO!
The comic has been ramping up and building its plot toward the present that is the game so you better read, it's short and sweet just for your convenience!

Here's to somehow my best, long-lasting project of all my online presence!!
Thank you for reading, I will be working on Chapter 11 of HOMUNCULI INFERNO now.
- With much care, Albert <3

Additions:

Additions:

// Bugs that were lost, found, and fixed
- Fleshfan jumpscare darkening the background constantly after restarting.
- Cassete recorder button still being there after starting a run...
- Wendigo jumpscare still being buggy (Massive skill issue by my part.)
- Compound Tradesman texture still doesn't feel like it fits in the room.
- Brutus warning nullifying Brutus jumpscare.
- Demon textures appearing late
- You somehow start with a Lighter Fluid Tank (Fuel) without picking any up.
- Camera and Fuel in closet disappearing after clicking them with a hand.
- Cassius being immune to the Crux.
- Cassius' step value being misaligned with their visuals, making misleading rng deaths.
- Cassius being in the settings menu when you died with him in front of you.
- Deactivated Landmines still clickable...
- Hiding in a closet doesn't have the sound playing
- Black item on the ground is now abolished!!! (I really hope so)
- Brutus "Behind state" fucked up and not functioning well or even at all.
- Cassius instakill when Wendigo puts your lighter out.
- Compound Fleshfan finally works again!!! (I hate that it wasn't even working.)
- Camera item's many bugs fixed (Not all though)
- And much more that I don't remember!

// Quality Of Life
- Lower volume on Cassette Recorder while in-game.

// Changes
- Hex is now tradable for a Crux.
- (Buff)Key and Suitcase now unavoidable until you pick them up.
- (Nerf)Fleshfan cannot go into "Right in front of you" state (4th state) from "Rake" state (1st state)
- (Nerf)Jeru those his voice lines less often
- (Nerf)Brutus "In front" State can now disappear after a short time.
- (Nerf)You cannot hide in a closet with an item in it with a full hand.
- (Buff)Jeru's move rng timer reduced duration.
- (Buff)Jeru can kill you if you start walking whenever he is in front of you.
- (Buff)Reduced Cassius' step dependency (He will start becoming a threat earlier)
- Removed the version number above the title (Might change back later...)
- (Buff)Trademan chance is higher!
- (Buff)Stamina regens 3 seconds less in HARDMODE (Was 15 seconds, now 12 seconds!)

// New Stuff
- You now have to double-click the device you are using to walk (Better mobile functionality, I had a hard time explaining to my play-testers.)
- New gimmick for Tradesman, now relying more on the player's skill instead of being all random and based on luck... Well still a bit based on luck, but intuitive luck at least!
- You get new "Flavor Text" or "Hints" after restarting (Will always be "You are not safe anywhere, good luck." for a first run.)
- You can see how difficult to use each of the devices and lighters now.
- PREPARE YOURSELF!!
- JUDGEMENT IS NIGH!! (You can now hear Industrial Judgement in game)
- The shortest lighter (Flashlighter)'s flame is blue now because it's cool!
- More tutorial text to make things more obvious (How to light, etc.)
- Dying to a monster will now give you the information to that monster.
- New button to go back to the title menu (Best addition here)
- Beating the game doesn't stop the whole game now, instead rewards you with a new title menu!
- A star is added to the title screen when you win, maxes out at 3 and will be red when you beat the game in HARDMODE!
- Camera Picture now available as a starting item for HARDMODE (Might not be useful in itself, but it really is convenient!)
- More obvious indicators for Stamina bar's interactions.

Miscellanous:

Some cool trippy visual stuff for promotional material I made for the update!

Many artworks for my YouTube community posts. If they aren't funny to you then maybe try to see them as references to old jokes and images..!


Files

RADIAL WOODS (3).html Play in browser
43 days ago

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